#pragma once

#include "CGESprite.h"
#include <vector>
#include "Global.h"
#include "CGEButton.h"

using std::vector;

class GameTutorial
{
public:
	GameTutorial(void);
	virtual ~GameTutorial(void);

	bool	Update(CGEEvent* inputEvent);
	void	Render();
private:
	vector<CGESprite*>		m_vecTips;
	CGESprite*				m_CurTip;

	CGEButton*				m_NextBtn;
	CGEButton*				m_PrevBtn;
	CGEButton*				m_ReturnBtn;
};
